| School year levels | Years 4 - 6 |
| Age group | 8 - 10 years |
| Curriculum achievement objective level | Levels 1 - 2 |
Summary - Getting the right change
The player takes the role of the shop assistant, with customers buying goods from their shop. The player’s challenge is to give the customers the correct change for each transaction. The customers give the player challenging combinations of notes. As an extension to the game, players might want to think about how the customers could have supplied better combinations of notes in payment for their goods.
Background information
This is a simulated shop situation where players are the shop assistants, giving change for purchases made at their store. Students may wish to check their answers using a calculator.
The goods and services we buy have different values. When we make a transaction, we don’t always have the correct amount in coins and notes to pay for it. We more often give the seller more money than the good or service is worth, and the seller will give us change. Keeping money safe requires us to have good numeracy skills.
The Learning
The learning is based around problem solving using numeric skills, reading numbers and working out combinations of denominators to make up certain money values. It is also important to consider the risks if we do not have good numeric skills, both from the viewpoint of the seller and the buyer: when a problem with change arises, being able to communicate the problem and solve it is essential to minimizing risks.
Key Financial Concepts
Curriculum Links
Achievement objectives
Essential skills
Numeric skills
Information skills
Communication skills
Guided questions to ask Change Challenge players